Queues & Async Processing

Take the slow work out of the request, promise to do it soon, and smooth every spike.

5 lessons · ~50 min · free

By the end you can

Lessons

  1. 1The slow thing in the fast path9 minA 3-second job inside a 200ms request, and the queue that takes it off the clock.
  2. 2The life of a message11 minAcks, visibility timeouts, retries, and the dead-letter queue where poison messages go.
  3. 3Queue depth is a gauge10 minBursty producers, steady consumers, and scaling workers off the number that matters.
  4. 4Delivered twice, applied once11 minWhy duplicates are normal, idempotency keys, and effectively-once as a system property.
  5. 5Queue, pub/sub, or stream9 minOne consumer, fanout, or replayable history: picking the shape, plus when async is wrong.

Design with it after

The design library has full system design prompts on a whiteboard canvas with AI feedback. Every one of them gives you a place to apply this.

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